Guide to Medical
On round types that have specified doctors or surgeon jobs please only join these roles if you have had prior experience with Civilization 13 medical on other rounds, as they are limited and many people will be relying on you to act fast.
- 1 First-Aid
- 2 Continued Care
- 3 Surgery
• The first thing you need to do is drag them (quickly hold CTRL then click, or right-click then select Pull) away from wildlife or people chasing/shooting them before they get finished off.
• SHIFT+click or right-click Examine at the person to look more closely at them, you might see where the bleeding is, but you should ask them as well as they can tell you about anything that is covered up (if they don't know how you can use LOOC chat to tell them that they need to click on their face icon on the right side of the screen). If you have a doctor's handbook you can use that on them to get fastest details for triage.
• Bandage or trauma-kit any bleeding as top priority, and get them buckled to a bed which will also help them stabilize. Don't take them any further than the closest bed unless you have to, and tell them to stay buckled to the bed and not try walking/crawling as moving around more with broken bones does more damage. Food and water help healing too, but do not stuff them full of dried meat as the salt in it can overdose and do more damage to an already near-death person, so fresh food is better.
• After main bleeds are stopped, the most injured body parts might also have internal bleeding, which is important to fix as soon as you can, but you should not operate while they are "incredibly wounded" when you SHIFT+click or right-click Examine at them and let bed rest and food make them slightly safer to operate on first as there's a chance to make mistakes and do damage. If your character does slip up due to lack of experience in medicine, poor tools or bad luck, examine them, and depending on how close to death you might need to stop operating, cauterise the opened (bleeding) wound and then bandage any bleeding you caused.
• If doctor's handbooks haven't been invented yet you're going to need to open this person up and check inside each body part (at bottom-right) that was bleeding with your bare hands like a true blood-covered witch-doctor/chiurgeon. Anyone can use proper tools that get invented later, but in dire situations if your character has had some previous experience in medicine (Character tab at the top-right, Medical skill - you can advance with practice or reading scientific stone slates/papyrus/books) you will be able to fix internal bleeding with a simple knife to open an incision, hemp rope to clamp, wood handle to retract the skin, hemp rope again to tie the bleeding vein inside, and a burning torch to cauterise to close the incision back up again. You can fix broken bones with a wooden hammer or bone-setter after fixing veins but this is not advised if they are heavily wounded as the steps can fail and do damage when your top priority is getting the internal bleeding stopped first, and there might still be other body parts that have internal bleeding you haven't checked yet. If the chest is one of the body parts do that first and also try to bandage the heart just in case after the first incision, or if doing separately after fixing internal bleeding, simply cauterise again afterwards. Then try do the same for the brain which will also help with blurry eyes. You can RP this in ancient times as healing salves and ointments being applied, some of which might have been later forgotten by history.
• Now you have a person that will stay alive as long as they don't move. The next step is to check for any broken parts missed, as when someone moves with broken bones it will do them damage unless it is Splinted (which is only a temporary fix). Moving with broken skulls leads to blindness, brain damage and pain paralysis that will lead to eventual death from starvation/thirst, cold snow or rain, hot sandstorms or other hazards.
• In the absence of a doctor's handbook, to check body parts for broken bones click the yellow button at the bottom-right to go into Grab mode, click them, then double-click the Grab icon that appears in your hands in the bottom-middle of the screen to double it up and turn it into an "aggressive" grab - then change to green/help mode and click on the person with the body part you want to check selected at bottom-right, and the chat box will start telling you what your fingers find there. Now read about Surgery here, remind them not to start walking around again straight after while seriously wounded or the bone will just break again, they need to stay in bed and heal up before leaving (again, food and water helps with this). This time is a good opportunity to talk about the causes of the wound or illness and to get to know your patient.
Healing Herbs: Mostly used by primitive peoples, it will not help stop the bleeding but will also clean the wound, so it is always preferable. can be gathered from bushes with a knife.
Bandages: Quick and effective, most people should carry some all times, reduces the pain on most wounds and helps to treat bleeding as well.
Splints: A quick and easy solution to broken bones, will help to stabilize the victim until surgery.
Stimulants, pain relievers and cleansing agents.
Tea: Tea heals toxins and helps fight drowsiness and hallucinations! Cure for flu.
Charcoal: Charcoal heals toxins very effectively, slight anti-rad, but does not help with drowsiness and hallucinations.
Leech: Drains toxins and bloods from patients, good alternative to tea, can end up weakening the patient.
Coal: Removes any chemical in the blood
Coffee: Will give you that extra caffeine and increase your speed!
Cocaine: A powerful stimulant. Very addictive. 2 times worse painkiller than opium.
Peyote Cactus: Stabilizes critical damage, slight painkiller, and makes you see many colors. Also using in tribes gamemode for communicating with gods
Orange Juice: Heals suffocation
Iron: Helps replenish blood
Alcohol: Used as a painkiller when there's no opium around. This includes beer, ale, and rum. Also makes for a great party drink!
Opium: Made from poppies and used as an extreme painkiller. Helps a lot when patients are mostly suffering from pain.
Potassium Iodide: Heals radiation. Cure for zombie virus.
Penicillin: Cure for typhus
Trauma Kit: Probably the Most useful and effective medical supply, this specialized kit for trauma wounds will take care of most of the wounds, stopping pain. Also used in Surgeries to repair Organ Damage.
Burn Kit: Mostly used to treat burn wounds, but can also help heal the area.
Without proper care, individuals may end up ill or even worse.
If you are a medical professional or just a beginner you may wish to learn how to keep people from ending up sick and useless.
- Salt overdose: Extreme dehydration from drinking sea-water (even boiled) or eating too much dried meat - you might be able to save them by feeding them with a lot of water, and if you have tea that will help too.
- Cholera: Extreme dehydration and vomiting from drinking puddle/ river water (or a Well with fecies near it) that hasn't had the germs cooked out of it. Give them lots of clean water and cooked food.
- Food poisoning: Cooked food, clean water and healing tea.
- Flu: Causes victims to suffer from weakness or even fever, fevers will worsen depending on certain factors, weather and fullness. The flu can be cured, it can also cause people to become immune to it if they are sick enough. (Caused by standing out in rain or in the cold for too long)
- Plague: Take Infected individuals away from large groups, burn Infected Corpses and burry them far away.
Besides the usual instruments (Scalpel, Hemostat, Retractor, Bone Setter, Bone Saw, Cautery) there are some improvised alternatives, although they are not as effective...
Scalpel - Knife, Bone Knife, Glass Shard
Hemostat - Rope. For organ removal, Fork or Bone Knife
Retractor - Crowbar, Wood Handle
Bone Setter - Wrench, Hammer
Bone Saw - Hatchet, Bone Knife
Cautery - Cigar, Torch
Circumcision Knife - On Naked Individual
Scalpel - Retractor - Hemostat - Cautery
Rudimentary/emergency: Knife - Wood handle - Hemp rope - Wood torch
Scalpel - Retractor - Bone Setter - Cautery
Rudimentary/emergency: Knife - Wood handle - Wood hammer - Wood torch
Scalpel - Bandage/Trauma-Kit(same result) - Cautery
Rudimentary/emergency: Knife - Bandage - Wood torch
Use the bone saw or a hatchet on the affected body part. Not to be used on the head or limbs, for obvious reasons.
Scalpel - Bandage/Trauma-Kit - Hemostat - Cautery
Scalpel - Scalpel - Hemostat - Cautery
Scalpel - Retractor - Hemostat - Hemostat - Cautery
Rudimentary/emergency: Knife - Wood handle - Hemp rope - Hemp rope - Wood torch