Guide to Crafting

From Civ13 Wiki

"Engineering is the art of directing the great sources of power in nature for the use and convenience of man."
Thomas Tredgold

Have you ever thought of dedicating your life to something meaningful? Well, you have found the guide to it! Once you familiarize yourself with these notes on crafting, you will have learned enough to become a true artisan, a person who is instrumental in lifting your Civilization from the primitive ways of loincloths, caves and wooden clubs to the dizzying complexities of electrified cities, wireless communications and automatic firearms.

Here you will find the basics of how crafting works, along with the information on resource acquirement, tools, various workbenches, machinery and vehicles.

Be sure to consult the following pages:

  • Full Crafting List - contains the list of materials and detailed crafting recipes for most of the craftable items, save for those that require specific machinery or a workbench, such as anvil, bakelizer, gunsmithing bench etc.
  • Guide to Farming - includes the list of the agricultural produce, of which cotton, trees, and hemp are of particular importance for crafting.
  • Guide to Ranching - includes the list of animals, many of which provide various materials for crafting.

Basics

  • Have some material in your active hand
  • Click the material, or press Ctrl-Z or simply Z, if you have toggled the hotkeys mode on.

This will bring up the crafting menu for a given material - a list of recipes for the items that can be made with this material at the present moment. Many recipes require a certain research level, otherwise they will not be available! Check the Full Crafting List for an item's research requirements. If you belong to a faction, you can see the current research levels on the Character tab. If you are not a part of a faction, checking the current epoch on the Status tab will give you a general idea about the available recipes.

Some recipes also become obsolete over time and, consequently, are removed from the list in the later epochs.

While most items are made with just one material, some recipes require having a second material or a specific item in your non-active hand (for example, crafting a bone shovel needs bones and a wooden handle). In this case you will get a message if you are missing the required component.

Skill

Crafting anything increases your crafting skill which is displayed on the Character tab. Some recipes and workbenches require a certain level of the crafting skill, the former to craft an item and the latter to use them. For example, building a well or a wall requires the skill at the 1.1 mark, while using an anvil requires 1.7. See the Full Crafting List for the skill requirements for a given recipe.

Crafting differences between gamemodes

Different gamemodes may limit crafting options in some ways. For instance, in the Tribes mode, the research level for each race is locked, and the list of available recipes does not change, thus only Humans and Orcs can make and use the anvil.

Certain crafting options may also be restricted to certain professions. For example, in the RP maps like Colony and Pioneers, only the Blacksmith can use the anvil.

Tools

leaved_stick.png sharpened_stick.png
Stick
The humble beginnings of a future industrial superpower... First, harvest a branch by clicking a tree on Harm intent. Next, click the branch on Grab intent to remove the leaves, then click it again on Harm intent to clear the twigs. Voila! The first leap on the path of Progress has been made! Now the stick could be sharpened with a sharpened flint or a knife - click the stick with it. A sharpened stick could be used to catch fish (click fish tiles) or ants (click anthills); it could also be used to make a flint axe (see below.)
flint.png sharpened_flint.png
Flint
Could be found among rock piles on the ground - click rocks with an empty hand on Grab intent to look for flint. Next, click rocks with flint to sharpen it.
flint_axe.png
Flint hatchet
Made by attaching a sharpened flint to a sharpened stick. A forefather of more advanced hatchets.
e.png bronze_knife.png steel_knife.png
Knife
Made with either 4 bone pieces or 1 unit of manifold materials: stone, copper, bronze, iron, steel, tin, even gold, silver and diamonds. Used to cut trees, skin animals and stab enemies in a desperate situation. Used to cut wires and cut down curtains as well. The bone knife (the leftmost one) is also a surgical tool in the earliest epochs, but for that refer to Surgery. And check the Guide to Cooking for more culinary uses of the knife.
bone_hatchet.png hatchet.png
Hatchet
Made with either 2 bone pieces, 2 stones or 2 metal ingots (copper, bronze, iron or steel), plus a wooden handle. Mainly used to cut down trees for wood or to remove bushes and even rocks on the ground, but sometimes applied against hostile wildlife or malevolent people. Can be used to break fences or walls as well.
hammer.png clawhammer.png
Hammer
Made with 5 wood logs. Used to deconstruct floors, fences, beds, chairs, tables, braziers, wooden roof supports and many other things - click something with a hammer to see whether it could be deconstructed. Also used to fix and unfix custom signs, paintings and mirrors in place. A clawhammer (the right one) is made with 3 iron ingots and functions as a modern and quicker variant of the hammer.
bone_shovel.png shovel.png
Shovel
Made with either 2 bone pieces or 2 iron ingots, plus a wooden handle. Used to dig up dirt, sand and snow, as well as for digging underground entrances (tunnels), pit latrines and graves. For the last three, hold a shovel in the active hand and click it, or press Ctrl-Z or Z in the hotkeys mode, then choose a respective option. An underground entrance (more like exit, in this case) could also be dug upwards if done underground, unless there is some kind of obstacle on the surface, e.g. a floor cover.
chisel.png modern_chisel.png
Chisel
Made with either 8 stones or 8 iron ingots. Needs a hammer in the non-active hand to use. Used to give a certain design to a stone wall or an underground rock wall (take notice, that you could still mine through the latter despite it looking like a stone wall). To use, click a stone wall with a chisel.
wrench.png
Wrench
Made with 5 iron ingots. Used to secure and unsecure movable objects, such as tables, glazed windows, braziers, ovens, furnaces, pianos, catapults and others.
bone_pickaxe.png pickaxe.png
Pickaxe
Made with either 2 bone pieces, 2 stones or 3 iron ingots, plus a wooden handle. Used to mine underground rock walls. The iron pickaxe works quicker.
jackhammer.png
Jackhammer
Made with 24 steel sheets. Used for the same purpose as pickaxes. The fastest mining tool.
ore_collector.png
Ore collector
Made with 5 leather sheets. Used to pick up ore from the ground in a more efficient manner. Have the ore collector in your active hand, stand over the ore on the ground, then click the collector, or press Ctrl-Z or Z in the hotkeys mode. The ore will be put in the collector whose ingenious design allows to exceed the normal stacking limit (50 units per one stack) for its contents.
engine_maker.png
Engine maker
Made with 5 iron ingots. Used to construct engines, except for the steam engine. Have the engine maker in your active hand and a stack of steel sheets in the other hand, then click the engine maker, or press Ctrl-Z or Z in the hotkeys mode. Choose the engine to construct.

Resources

As you look upon the sunny fields, bordered by a lush green forest, or upon the scorched desert dunes and steep snow-capped mountains, a warm feeling comes over you - you cannot help but wonder at the abundance of so many resources ripe for the taking, processing and exploiting. Ah, sweet industry!

If there are any recipes associated with a given material, the material name has a link - click it to see the recipes list in the Full Crafting List. If there is no such link, it means the material does not have a crafting menu of its own, but it is still used as a component in some other area of crafting.

Wood

There are two main ways to obtain Wood for crafting:

  • Cut down trees in the wilderness - preferably, a hatchet should be used, but a knife works too, although it will take around 15-20 hits to fell a tree. Depending on the tree, the yield is 3-7 wood logs. However, avoid using knives to cut down palms - it will take much more effort to cut the trunk of these desert-hardened trees. Trees will grow back slowly.
  • Cultivate trees on farms
sheet_wood.png
Wood log
A visual representation of a wood log, placed herein to avoid any ambiguities. This is a guide, after all.
leaves.png
Leaves
This is what you get when removing leaves from a branch. Used to make thatch roofing - click the leaves in your active hand, or press Ctrl-Z, or Z in the hotkeys mode. Edible if you happen to be a gorilla.
leaves_palm.png
Palm leaves
Obtained by felling palms. Used to make palm leaves roof. Edible for gorillas as well.

Animals

Almost every living being out there could contribute to the cause of Progress. Let's examine this more closely, leaving all the edible bits to the Guide to Cooking.

black_bear_pelt.png monkey_pelt.png wolf_pelt.png
Furs and Pelts
Obtained from various animals (check the Full Crafting List) by skinning the carcass with a knife on Grab intent. Pelts could be made into coats, gloves, footwear and headgear. Fur clothing comes in handy in the colder climates and seasons. Pelts could also be turned into leather on the tanning rack - cut the hair off of the hide with a knife, then place the hide on the rack and wait until it's ready. One extra leather sheet is obtained this way, compared to skinning the carcass directly for leather as described below.
wool_pile.png wool_roll.png
Wool
Obtained by shearing sheep. Used for many varieties of clothing, mainly as a cloth substitute for the biomes that lack cotton. Use the Loom to turn wool piles into Woolcloth.
leather.png
Leather
Used for clothing, military equipment, various bags etc. Obtained from many animals by skinning on Harm intent. Larger animals provide more leather.
bone.png
Bone
Obtained by skinning the animal carcass regardless of the intent. A material for primitive tools and weapons.

Soil

This group includes the kinds of soil that could be used as materials. First, you need a shovel - click the ground with it to dig. You may need to remove the grass with a plough first or shovel the snow away (on permafrost tiles the dirt could never be exposed). Farming fields could also be dug. There is a limit to how many times you could dig a single tile.

When you have piles of dirt or snow, you can use them right away to build barricades and walls. Refer to the Construction section for more details.

dirt_pile.png
Dirt
Used to produce Clay and to construct dirt walls and barricades. To produce clay, pour water from a container onto a dirt pile, 10 units of water per pile.
sand_pile.png
Sand
Used to produce Glass sheets via firing in the campfire and ovens.
snow_pile.png
Snow
Not exactly a type of soil, but could be used to construct walls and barricades, similarly to dirt.

Ores

The riches that have been accumulating for eons, concealed by mass of rock. Time to hollow out the earth and put them to good use!

Smelting
Some ores must be processed before crafting, which is done by smelting them in Campfire, Ovens and Furnace. See that section for the detailed description of smelting and available alloys. Smelting ores produces ingots, which are a material that could be used for crafting.

Obsidian is turned into usable material sheets by cutting it with hammer and chisel - click a stack of obsidian rocks with a chisel while holding a hammer in the other hand.

Metals
ore_copper.png sheet_copper.png
Copper
ore_tin.png sheet_tin.png
Tin
ore_iron.png sheet_iron.png
Iron
ore_lead.png sheet_lead.png
Lead
ore_gold.png sheet_gold.png
Gold
ore_silver.png sheet_silver.png
Silver
ore_mercury.png
Mercury
ore_platinum.png
Platinum
ore_uranium.png
Uranium
Others
sheet_stone.png
Stone
ore_sandstone.png
Sandstone*
ore_coal.png
Mineral coal
ore_saltpeter.png
Saltpeter
ore_sulphur.png
Sulphur
ore_diamond.png sheet_diamond.png
Diamonds
ore_obsidian.png sheet_obsidian.png
Obsidian*

Additional information

  • Uranium is radioactive! It will slowly irradiate everything in the vicinity if left out in the open.
  • The ore yielded from excavation is purely random; some ores appear noticeably rarer than others. Among the rarest ores are diamonds, coal, saltpeter, sulfur and uranium. Lead, mercury and platinum are also somewhat uncommon.
  • Ores marked with (*) could be found only in the undergrounds of certain biomes:
Sandstone - Desert
Obsidian - Jungle (obsidian is also available from 313 BC to 1713.)

Mining

mining.png

Safety first!

Mining is pretty straightforward, save for one nuance:

  • Dig an underground entrance (a tunnel) - have a shovel in the active hand and click it, or press Ctrl-Z or Z in the hotkeys mode, then choose the respective option. A tunnel could be removed by filling it with dirt piles.
  • Click the entrance to go down.
  • Build a mining support! It could be either a wooden mining support or a stone pillar, both work the same.
  • Proceed to hack away at the rock.

Now about that nuance, which has to do with how supports work. Stay within two tiles of a nearest mining support to avoid a cave-in! Look at the picture - the lantern on the ground marks the maximum safe distance at which you can stand and mine everything in your reach. Even though supports technically hold 3 tiles of the ceiling, if you stand on a tile and there are 2 tiles between you and the closest support, a cave-in is likely to happen. Back to the picture - if you so much as stood on the rightmost tile, where there is no support, it could result in a cave-in (it is not guaranteed to happen, but the probability is high.)

There are two kinds of cave-ins, a minor and a major one, and there is an element of chance as to which cave-in befalls a careless miner. A minor cave-in is more likely to happen at first - a few rocks would fall and leave you with a couple of bruises or a bleeding at worst. But the more you stay at or try to enter the dangerous spot, the higher the risk of a major cave-in, which will literally bury you under the piles of rock, trapping you and possibly breaking some bones. And you better have either wood or stone at hand to make a support, otherwise you are stuck for good. You could scream, of course - someone just might hear you...

Finally, you do not always have to go underground to mine. The rock tiles suitable for mining could also be found on the surface, sometimes covering a large area (they are still named 'underground rock', though.) Be mindful, that, if you start mining and the ground under the excavated rock walls appears darkened compared to the outside, it means the darker area is considered a cave and you need to place supports there to prevent cave-ins, just like underground.

And do not forget the ore collector!

Petroleum

There is nothing like burning some dead, millons of years old microorganisms for your own comfort or processing them for shiny plastics, so let's start drilling!

oil_spring.png
Oil spring

A spot where an oil deposit reaches the surface of the earth, allowing the collection of crude oil with any containers that could hold liquids: buckets, barrels etc. Click the oil spring with a container, and you will fill it with 10 units of oil. The oil spring will refill presently. Before the advent of engines and machines, crude oil is mostly used as fuel for lamps and lanterns, or as a handy tool by scheming poisoners in royal courts. Yes, drinking oil is bad for health. Very bad.

oil_well.png
Oil well

Now we are talking! With this wonderful contraption, the scope of the oil industry could become truly fascinating. Made with 40 wood logs, the oil well will automatically fill any container you put inside it (click the oil well with the container in hand to put it in, click the oil well to remove it.) Needs to be built over an oil spring.

Additional information

  • Crude oil could be distilled and processed into a number of petroleum products. See the Machinery section for more information on the respective equipment. However, crude oil could be used directly to fuel one of the more primitive engines - the hot bulb engine.
  • Petroleum as fuel for lamps, lanterns and the hot bulb engine could be substituted with olive oil.

Campfire, Ovens and Furnace

The means to harness fire.

Fuel

To keep the flames burning, you need fuel, and for that you can use either wood, tree branches, mineral coal or charcoal.

ore_charcoal.png
Charcoal
A byproduct of burning, it will appear at your campfires and ovens once in a while and could be used as fuel.

Pay attention when adding fuel to your fires, so as not to accidentally feed it a whole stack of 50 pieces of coal (unless that is your intent, of course)! Fuel cannot be retrieved! Shift-Click the stack to examine the quantity, then separate the stack by holding it in the non-active hand and clicking it with the active empty hand.

Here is how long 1 unit of different fuel will last (minutes):

Wood - 1
Branches - 1
Coal - 3
Charcoal - 1

Operating manual

  • Take something that you intend to put in the campfire, oven etc. (food item, ore, fuel.)
  • Click the campfire, oven etc. with it. Fuel is spent irretrievably, while everything else is put 'inside' or 'in the fire' and could be ejected by right-clicking a campfire or an oven and choosing 'Empty' command. The number of items that could fit inside is termed 'capacity' (see more in the next subsection.) One stack is considered a single item. Pots do not go inside, they are 'physically' put onto the campfire or the oven itself.
  • Click the campfire, oven etc. again to light the fire. You can also add more items to be cooked while there is fire.
  • After a while a product will be ready - cooked food, metal ingots, glass sheets etc. Unless, of course, it was something unsuitable, in which case it will turn into burned mess which you can only throw away.
  • Click the campfire, oven etc. to put out the fire, or leave it burning for light.

Campfire, iron oven and wood stove

Essentially, these three have the same functions - to smelt ores into metal ingots, to fire pottery and bricks of Clay, and to cook. There are two main differences between a campfire, an oven and a stove. The first one is their capacity, i.e. the number of objects they can hold and process simultaneously. You can think about it as a number of 'production slots'. The second one is the time it takes to cook something in the fire - advanced ovens and stoves are much faster at it than the campfire.

campfire.png
Campfire

Capacity: 2
Cooking time: 30 seconds
Made with 4 wood logs. The first sparkle of Civilization, the harbinger of metals and pottery, the omen of a fine cuisine, and so on, and so on.

iron_oven.png
Iron oven

Capacity: 3
Cooking time: 5 seconds
Made with 8 iron ingots. A potbelly-like containment for fire.

wood_stove.png
Wood stove

Capacity: 4
Cooking time: 5 seconds
Made with 8 steel sheets. A pinnacle of the fireplace technology (so far.)

Furnace

The furnace has a different purpose. It is used to produce steel sheets from iron, to alloy metals and to recycle some of the metallic items back into metal ingots for further use. It is operated similarly to the campfires and ovens, apart from that it does not have continuous fire - the fire will go out after an operation is finished. The furnace requires 2 units of fuel per single operation, i.e. at least 2 wood logs or 1 piece of mineral coal.

Available alloys

sheet_bronze.png
Bronze
sheet_steel.png
Steel

Furnace accepts both ore and metal ingots as raw materials. For example, you could produce steel from both iron ore and iron ingots.

Despite steel being an alloy, game mechanics does not require carbon as a second component (as of now), but, for convenience, steel is placed in the alloys category.

Furnace could be made with either 10 stones or 10 pieces of clay.

Hover the mouse cursor over the icons below to see the material or the item's name.

Alloys
Recycling
furnace.png clay_brick_furnace.png
Furnace
1ore_iron.pngorsheet_iron.png=> 1sheet_steel.png
1ore_copper.pngorsheet_copper.png+ 1ore_tin.pngorsheet_tin.png=> 1sheet_bronze.png
1 knife, spoon or fork => 1 ingot of a respective material
tin_can_empty.png=> 90% of amount of tin spent on the cans

Workbenches and Racks

The appliances used for manufacturing. Some of them require a certain level of the crafting skill before you are able to use them.

Loom

loom.png
Loom

Made with 8 wood logs. Used to weave cotton and retted fabric into Cloth and to turn shorn wool into Woolcloth.

Tanning rack

drying_rack.png
Tanning rack

Made with 8 wood logs. Used to turn animal pelts into leather sheets. Skin the carcass with the knife on Grab intent, cut the hair off of the pelt, then hang it to dry on the rack. One extra leather sheet is obtained this way, compared to skinning the carcass directly for leather.

Retting trough

retting_trough.png
Retting trough

Made with 8 wood logs. Used to soak fiberous plants into retted fabric. Two units of cotton or flax produce one bundle of retted fabric, which could be turned into Cloth at the Loom.

Anvil

anvil.png
Anvil

Skill required: 1.7
Made with 25 iron ingots. Used to forge weapons and armour across the centuries, from ancient swords and chainmails to muskets, makeshift AK-47s and kevlar vests. Take some iron ingots or steel sheets and click the anvil with them. Now click the anvil to see the available recipes along with the material cost. Right-click the anvil and choose 'Empty' command to retrieve the iron or steel you have put on it. See the Guide to Weapons for more information on specific weapons and their availability in different ages.

Gunsmithing bench

gunbench.png
Gunsmithing bench

Skill required: 1.5 + Blueprint
Made with 13 wood logs. Used to assemble custom firearms from separate parts starting from the Early Modern age (1903) and to rechamber guns to a different caliber (click the bench with the gun).

  • Take some steel sheets and wood logs and click the bench with them.
  • If you have a weapon blueprint, click the bench with it to assemble that weapon.
  • If you don't have a blueprint, but have high enough skill (2.5), click the bench with an empty hand while holding 500 gold coins (or equivalent) in the other hand to design a new firearm along with producing a blueprint.
  • You will see the list of weapon parts and the amount of materials you have placed. You need to choose a different part at every step. The increase in the material cost, compared to the amount of materials at hand, is displayed after each step. See the tables below for more information on specific parts and their availability in different ages.
  • When you have finished choosing the parts, you can select whether you want to use a specific design for the weapon.
  • Name the firearm to finish the assembly. The blueprint will also be named the same as the weapon.
blueprint.png
Blueprint

Skill required: 2.5 + 500 gold coins (or equivalent)
A weapon blueprint is produced every time you design and assemble a firearm at the gunsmithing bench. A blueprint could be used to assemble the previously designed firearm by someone with the lower skill level.

Stock

Type Available Pros Cons Cost
Rifle wooden stock 1903 Cheap, stable, accurate Heavy, slow to equip 7 wood logs
Carbine wooden stock 1903 Cheap, good stability Somewhat heavy, less accurate than the rifle stock 5 wood logs
Pistol grip 1903 Cheap Very low stability 3 steel sheets
Steel stock 1943 Cheap, stable, faster to equip than wooden stocks Somewhat heavy 5 steel sheets
Folding stock 1979 Switchable between folded and extended Less accurate than fixed stocks even if extended 7 steel sheets

Receiver

Type Available Pros Cons Cost
Bolt-action 1903 Very cheap and accurate Slow reloading (needs to open and close after each shot) 5 steel sheets
Revolver 1903 Cheap Reloading slower than semi-automatic pistols; feeding system restricted to revolving 4 steel sheets
Small semi-automatic 1903 Somewhat cheap, good for pistols Small range, not very accurate 6 steel sheets
Pump-action 1903 Cheap, reloading faster than bolt-action Somewhat slow reloading; feeding system restricted to tubular 5 steel sheets
Small open bolt 1943 Cheapest fully automatic option Fully automatic only, limited accuracy 8 steel sheets
Large semi-automatic 1943 Decent accuracy Expensive 8 steel sheets
Large open bolt 1943 High rate of fire Very expensive, inaccurate 11 steel sheets
Dual selective fire 1979 Switchable between semi- and fully automatic Very expensive 13 steel sheets
Triple selective fire 1979 Switchable between semi-, burst and fully automatic Very expensive 15 steel sheets

Feeding system

Type Available Pros Cons Cost
Internal magazine 1903 Cheap, can be clip-fed Low capacity (5 rounds) 4 steel sheets
Tubular 1903 Cheap, higher capacity than internal magazines (8 rounds) Slow reloading, cannot use clips 5 steel sheets
Revolving 1903 Cheap Very slow reloading 3 steel sheets
External magazine 1943 Fast reloading Somewhat expensive 8 steel sheets
Large magazine 1943 Accepts high-capacity drum magazines Expensive 10 steel sheets
Open (belt-fed) 1943 Very high capacity Inaccurate and unstable 6 steel sheets

Barrel

Type Available Pros Cons Cost
Pistol 1903 Cheap Lowest range 4 steel sheets
Carbine 1903 Faster to equip than rifle barrels, decent accuracy Low range 5 steel sheets
Rifle 1903 Accurate Somewhat expensive, somewhat slow to equip 6 steel sheets
Long rifle 1943 Most accurate Slow to equip 7 steel sheets
Air-cooled 1943 Required for machine guns to prevent frequent jamming Expensive 9 steel sheets

Projectiles and Gunpowder

These serve to truly extend one's reach.

Arrows

arrow_shaft.png
Arrow shaft
arrow_fire.png
Fire arrow

An arrow shaft is made with 1 wood log. Could be launched from a bow, but it is very weak on its own. Make arrowheads out of respective materials and attach them to arrow shafts by clicking. You can set arrows on fire by clicking a lit brazier with them. A vial arrowhead (made out of glass) could be filled with a chemical reagent that will be spilled upon hitting a target.

arrow_stone.png
arrow_sandstone.png
arrow_copper.png
arrow_bronze.png
arrow_iron.png
arrow_steel.png
arrow_vial.png
arrowhead_stone.png
Stone
arrowhead_sandstone.png
Sandstone
arrowhead_copper.png
Copper
arrowhead_bronze.png
Bronze
arrowhead_iron.png
Iron
arrowhead_steel.png
Steel
arrowhead_vial.png
Vial

Gunpowder
Gunpowder is produced by mixing mineral coal (carbon, actually), sulphur and saltpeter, 1 unit of each, in a barrel. This produces 9 units of gunpowder. There are alternative ways to acquire ingredients, but for that see the Guide to Chemistry.

Iron projectiles

musketball.png
Musket ball

blunderbuss.png
Blunderbuss ball

musketball_pistol.png
Small musket ball
  • Make a required type of musket balls with iron ingots. Stand in one place to make them in a single stack.
  • Take the stack of projectiles in your active hand, then take a gunpowder container in the non-active hand.
  • Click the projectiles to produce a cartridge, 1 unit of gunpowder per 1 cartridge.
projectile_musketball.png
Musket cartridge
projectile_blunderbuss.png
Blunderbuss cartridge
projectile_musketball_pistol.png
Pistol cartridge

casing_pistol.png
Pistol casing
casing_rifle.png
Rifle casing
casing_shell.png
Shell casing
casing_shell_tank.png
Field cannon casing
  • Make a required type of casings with copper ingots.
  • Fill the casings with gunpowder by clicking them with a gunpowder container, 1 unit for pistol casings, 1.5 for rifle and 5 for shell and cannon.
iron_bullet.png
Iron bullet
  • Make iron bullets with iron ingots. Attach the bullets to the casings by clicking them with the bullets. The number of bullets and casings must be the same.
  • Finish the assembly by selecting a type of ammunition, for example, the caliber of rifle rounds.

Construction

It is truly a marvel, that from this dusty dirt under our feet, these heaps of rugged stones and those chaotically growing trees could spring such smooth, even walls in all their rectangular glory. A natural landscape is a wild beast that needs to be reined in, and reined in it will be!

There are a few key elements in the area of construction that you could combine and rearrange as you see fit to raise buildings, lay roads and develop infrastructure as a whole that is both functional and pleasing to the eye. These elements are walls, floors, doors, windows, roofs and barricades along with fences. There are also somewhat distinct categories of fortifications and lighting.

Mind that the orientation of some constructions depends on the direction your character is facing! For example, some walls are built vertically if you are facing North or South, or horizontally, if you are facing East or West. Some wall types also have separate corner elements for better appearance. All of this is marked in the description of a specific construction. N, S, W, E mean you need to be facing either North, South, West and East to build a wall the same as the image; All means the construction will look the same regardless of the direction.

Some wall tiles change their appearance depending on neighbouring walls of the same type, so they connect seamlessly to each other. These walls are marked as Adaptive.

Construction materials

A few more details about particular materials.

Bricks

Bricks and blocks are made with Clay, which is obtained from dirt.

Hover the mouse cursor over the images below to see the material cost.

clay_blocks.png
Clay blocks
clay_bricks.png
Clay bricks
clay_cement_bricks.png
Cement bricks

Walls


Deconstruction
Any kind of wood walls could be set on fire by hitting them with a torch. A wall will burn down in a few minutes, destroying the roof tiles supported by the wall as well (more in the Roofs section). Remove the grass and the wood floor around the wall if you are going to burn it! Otherwise the fire will very likely spread from the burning wall.

Another way is simple brute force - hit a wall with melee weapons, and it will go down sooner or later. Stone walls, the strongest ones, take around 100 hits to bring down, or fewer if your strength is high and you apply a weapon with high damage.

Straw
Made with 4 wood logs. Very primitive, but it still provides shelter, if a flimsy one.

wall_straw.png
All

Log
Made with 6 wood logs. A sturdy wall, if slightly crude. Corner is the same for all directions.

wall_log_vertical.png
N, S
wall_log.png
W, E
wall_log_corner.png
Corner

Wood
Made with 7 wood logs. Being out of planks, this wall is more refined than the log one.

wall_wood.png
wall_wood1.png
wall_wood2.png
wall_wood3.png
wall_wood4.png
wall_wood5.png
Adaptive

Wall frame
Made with 1 wood log. Used as a base to build various walls, windows, doors and doorways, such as medieval and shoji. More details below.

wall_frame.png
All

Medieval
Made with 6 wood logs. A timber frame wall that comes in several designs. To build, construct a wall frame first, then click it with wood logs and choose a design.

wall_medieval.png
wall_medieval_cross.png
wall_medieval_NE.png
wall_medieval_SE.png
All

Shoji
Made with 1 paper sheet. A light paper wall, hailing from Japan. Divider is meant for the interior of a building (this is important.) To build, construct a wall frame first, then click it with a paper sheet.

wall_shoji.png
Wall
wall_shoji_divider.png
Divider
All

Bamboo
Made with bamboo: wall - 3 bundles, doorway - 2. Fits in nicely with the jungle surroundings. To build, construct a wall frame first, then click it with bamboo bundles.

wall_bamboo.png
Wall
doorway_bamboo.png
Doorway
All


Aztec
Made with 8 wood logs. Useful for creating your very own altepetl.

wall_aztec.png
wall_aztec1.png
wall_aztec7.png
wall_aztec2.png
wall_aztec3.png
wall_aztec4.png
wall_aztec5.png
wall_aztec6.png
Adaptive

Mayan
Made with 6 stones.

wall_mayan.png
wall_mayan1.png
wall_mayan2.png
wall_mayan3.png
wall_mayan4.png
wall_mayan5.png
wall_mayan6.png
wall_mayan7.png
Adaptive

Egyptian
Made with 6 sandstones. townsite_city_region_hieroglyph.png o33.png a35.png For the archway, directions N and W are also available (icons will be mirrored accordingly.)

wall_egyptian.png
wall_egyptian1.png
wall_egyptian2.png
wall_egyptian3.png
wall_egyptian4.png
wall_egyptian5.png
wall_egyptian6.png
wall_egyptian7.png
archway_egyptian_S.png
archway_egyptian_E.png
Adaptive
S
E

Nordic
Made with 8 wood logs. For all your Långhus and mead hall needs.

wall_nordic.png
wall_nordic1.png
wall_nordic2.png
wall_nordic3.png
wall_nordic4.png
wall_nordic5.png
Adaptive

Roman
Made with 8 stones. Opus caementicium usque in sempiternum.

wall_roman.png
wall_roman1.png
wall_roman2.png
wall_roman3.png
wall_roman4.png
wall_roman5.png
Adaptive

Dirt block
A slightly dull, yet fairly useful material. Take a pile of dirt in your hand and click it, or press Ctrl-Z or Z in the hotkeys mode. This will start building a wall where you stand. Add 3 more piles to finish.

wall_dirt_block.png
All

Snow block
Perfect for igloos. Take a pile of snow in your hand and click it, or press Ctrl-Z or Z in the hotkeys mode. This will start building a wall where you stand. Add 3 more piles to finish.

wall_snow_block.png
All

Clay block
One step above the dirt blocks. Take 1 batch of clay blocks in your hand and click it, or press Ctrl-Z or Z in the hotkeys mode. Select clay blocks. This will start building a wall where you stand. Add 2 more batches to finish.

wall_clay_block.png
Wall
doorway_clay.png
Doorway
All

Red earth
Made by applying 1 portion of generic stucco (made with 1.5 pieces of clay) to a clay block wall. Click the wall with the stucco, then select the design.

The doorway is made by applying generic stucco to a clay block doorway.

wall_red_earth_S.png
Regular
wall_red_earth_pillared_S.png
Pillared
wall_red_earth_smooth_SN.png
Smooth
doorway_red_earth_S.png
Doorway

Sumerian
Stylish architecture, dating thousands of years BC. Take 1 batch of clay blocks in your hand and click it, or press Ctrl-Z or Z in the hotkeys mode. Select Sumerian clay. This will start building a wall where you stand. Add 2 more batches to finish. When finishing, you will be prompted to choose a wall type, normal or corner, or to make it a doorway. Corner could be chosen for 4 directions, NW, NE, SW, SE. The image below is NW.

wall_sumerian.png
Wall
door_sumerian.png
Doorway
wall_sumerian_corner.png
Corner
All

Sandstone
Made with 8 sandstones.

wall_sandstone_smooth.png
Smooth
wall_sandstone_brick.png
Brick
All

Stone
Made with 8 stones. Use a chisel with a hammer to carve it into different designs.

wall_stone.png
Regular
wall_stone_brick.png
Brick
wall_stone_cobbled.png
Cobbled
wall_stone_tiled.png
Tiled
All

Stone block
Made with 8 stones. For the archway, directions N and W are also available (icons will be mirrored accordingly.)

wall_stone_block.png
wall_stone_block1.png
wall_stone_block2.png
wall_stone_block3.png
wall_stone_block4.png
wall_stone_block5.png
archway_stone_block_S.png
archway_stone_block_E.png
Adaptive
S
E

Grecian
Made by applying 1 portion of Greek stucco (made with 1.5 pieces of clay) to a stone block wall. Click the wall with the stucco, then select the design. Each design has a "bordered" option, which has a noticeable outline. The pattern designs are also available in horizontal orientation.

The archway is made by applying Greek stucco to a stone block archway.

wall_grecian_smooth.png
Smooth
wall_grecian_cobbled.png
Cobbled
wall_grecian_pattern.png
Pattern
wall_grecian_cobbled_pattern.png
Cob. pattern
archway_grecian_S.png
Archway
wall_grecian_smooth_bordered.png
wall_grecian_cobbled_bordered.png
wall_grecian_pattern_bordered.png
wall_grecian_cobbled_pattern_bordered.png
Bordered
All

Roman villa
Made by applying 1 portion of Roman stucco (made with 1.5 pieces of clay) to a stone block wall. Click the wall with the stucco, then select the design.

wall_villa_S.png
Regular
wall_villa_pillared_S.png
Pillared
wall_villa_relief_S.png
Relief
wall_villa_relief_greek_S.png
Hoplite rel.
wall_villa_relief_aquila_S.png
Aquila rel.
wall_villa_relief_gladiator_S.png
Gladiator rel.

Stone brick
Made with 6 stone bricks, which are made from regular stone. For the archway, directions N and W are also available (icons will be mirrored accordingly.)

wall_stone_brick.png
wall_stone_brick1.png
wall_stone_brick2.png
wall_stone_brick3.png
wall_stone_brick4.png
wall_stone_brick5.png
archway_stone_brick_S.png
archway_stone_brick_E.png
Adaptive
S
E

Fortress
Made with 8 stones. One of the strongest walls. For the archway, directions N and W are also available (icons will be mirrored accordingly.)

wall_fortress.png
wall_fortress1.png
wall_fortress2.png
wall_fortress3.png
wall_fortress4.png
wall_fortress6.png
wall_fortress5.png
wall_fortress7.png
archway_fortress_S.png
archway_fortress_E.png
Adaptive
S
E

Clay brick
An advanced construction material. Take 1 batch of clay bricks in your hand and click it, or press Ctrl-Z or Z in the hotkeys mode. This will start building a wall where you stand. Add 1 more batch to finish.

wall_brick.png
wall_brick1.png
wall_brick2.png
wall_brick3.png
wall_brick4.png
wall_brick5.png
Adaptive

Cement
A modern, no-frills, but very strong construction material. Take 1 batch of cement bricks in your hand and click it, or press Ctrl-Z or Z in the hotkeys mode. This will start building a wall where you stand. Add 1 more batch to finish.

wall_cement.png
wall_cement1.png
wall_cement2.png
wall_cement3.png
wall_cement4.png
wall_cement5.png
Adaptive

Roofs


Roofs provide shelter from bad weather, e.g. rains, blizzards and sandstorms, as well as a nice cool shade.

Roofs are supported by walls, wooden roof supports and stone pillars and columns. Mine supports do not hold the buildable roof!

roof_support_wooden.png
Roof support
roof_support_nordic.png
Nordic roof support
roof_support_stone.png
Stone pillar
roof_support_concrete.png
Concrete pillar
roof_support_ionic.png
Ionic column
roof_support_solomonic.png
Solomonic column
roof_support_solomonic_thick.png
Thick Solomonic column
roof_support_aztec.png
Aztec column

The image below shows the roof area supported by either a roof support (pillars and columns support the same area) or a wall (all walls support the same area.)

roof_area.png

There is a variety of roofs to build from different materials (see below - hover the mouse cursor over a roof builder's icon to see the cost and the material). Roof icons are adaptive, similarly to some of the walls, so they change their appearance, depending on the roof in neighbouring tiles.

To construct a roof, take a respective roof builder and either click it in your hand, or press Ctrl-Z or Z in the hotkeys mode. A roof tile will be constructed in the tile in front of you, the one you are facing, if there is a suitable support nearby.

To deconstruct a roof, click it with the hammer. Either stand outside the roof, so you can see it, or hold Alt and click the tile with the roof. An additional "Turf" tab will appear in the upper right corner - click the roof there with the hammer in the active hand.

If roof supports are removed with the roof still present, the roof will collapse! Collapsing roof may severely injure and even kill those in the roofed area, or even standing next to it.

roof_builder_palm.png
Palm leaves roof builder

roof_palm.png
Palm leaves roof
roof_builder_thatch.png
Thatch roof builder

roof_thatch.png
Thatch roof
roof_builder.png
Roof builder

roof_wood.png
Wood roof
Fired_clay_roof.png
Clay roofing

roof_clay.png
Clay roof
roof_builder_black_clay.png
Black clay roofing

roof_clay_black.png
Kerawa roof

roof_builder_sandstone.png
Sandstone roof builder

roof_sandstone.png
Sandstone roof
roof_builder_mayan.png
Mayan roof builder

roof_mayan.png
Mayan roof
roof_builder_concrete.png
Concrete roof builder

roof_cement.png
Concrete roof

Floors


No more sloshing or plodding through the mud and snow! Walk the civilized way, swiftly and with resonant "top-top" footfalls! Not only that - floors on the surface prevent digging upwards from the underground. Floors can be removed with the hammer.

floor_cover.png
Floor cover

Made with 2 wood logs. The simplest type of floor, consisting of a few planks fastened together. Could be placed over a trench to make a bridge, or over a hole in the floor or ground to cover it (the latter concerns a couple of the TDM maps.)

The floors below are essentially identical, save for the appearance, with a special note being that the wood floor could be set on fire. Hover the mouse cursor over an image to see the cost and the material.

Wood floors

floor_wood.png
Wood
floor_fancy_wood.png
Fancy wood
floor_thatch.png
Thatch
floor_thatch_split.png
Thatch split


Stone floors
Raw marble and marble tiles (except for ornate and grid tiles) floors each have a few versions that have a slightly different look, which are randomly selected upon construction.

floor_cobblestone.png
Cobblestone
floor_stone_bricks.png
Stone brick
floor_road_roman.png
Roman road
floor_slate.png
Slate
floor_road.png
Road
floor_marble_raw.png
Raw marble
floor_marble_raw_black.png
Raw black marble
floor_marble_raw_pink.png
Raw pink marble
floor_marble.png
Marble
floor_marble_tile.png
Marble tiles
floor_marble_tile_black.png
Black marble tiles
floor_marble_tile_pink.png
Pink marble tiles
floor_marble_ornate_tile.png
Ornate marble tile
floor_marble_ornate_tile_black.png
Ornate black marble tile
floor_marble_decorative_tile.png
Decorative marble tile
floor_marble_decorative_tile_black.png
Decorative black marble tile
floor_marble_decorative_tile_pink.png
Decorative pink marble tile
floor_marble_tile_grid.png
Marble grid tile

floor_marble_checkerboard.png
Marble checkerboard
floor_marble_checkerboard_reverse.png
Reverse marble checkerboard
floor_marble_checkerboard_pink.png
Pink marble checkerboard
floor_marble_checkerboard_pink_reverse.png
Reverse pink marble checkerboard

Sandstone floors

floor_sandstone.png
Sandstone
floor_sandstone_brick.png
Brick
floor_sandstone_slab.png
Slab
floor_sandstone_slab_red.png
Red slab
floor_sandstone_tile.png
Tile
floor_sandstone_tile_decorative.png
Decorative tile
floor_sandstone_tile_decorative_red.png
Red dec. tile


Clay floors

floor_concrete.png
Concrete


Steel floors

floor_steel.png
Steel
floor_steel_white.png
Steel white


Stairs
At the moment, craftable stairs are purely cosmetic and cannot be used to travel between different Z levels. Nevertheless, they still could be used to create an impression of height difference.

stairs_stone.png
Stone
stairs_sandstone.png
Sandstone
stairs_wood.png
Wood

Stairs on the images are built while facing S; directions N, W, E are also available. Hover the mouse cursor over the images to see the cost and the material.

Doors

Hover the mouse cursor over the images to see the cost, the material and the direction (how it looks when built while facing either N, S, W or E. "All" means a door always looks the same.)

Only the doors marked as "locked" in the crafting menu could be locked with a key (the iron and jail doors currently) - more details below.

door_fence.png
Primitive fence door
door_fence_picket.png
Picket wood fence door
door_rustic.png
Rustic door
door_wood.png
Wood door
door_nordic.png
Nordic door
door_aztec.png
Aztec door
door_shoji.png
Shoji door
door_roman.png
Roman door
door_iron.png
Iron door
door_cell_wood.png
Wood jail door
door_cell.png
Steel jail door
key.png keychain.png
Key and keychain

Key and keychain are made with iron ingots. Keys are used to lock certain doors, wooden cabinets, crates, lockers and large barrels - click them with the key.

  • To construct a lockable door, first make a key.
  • Enter the combination for the key, which is, basically, a password.
  • Hold the key in the non-active hand, then build a locked door with the iron in the active hand.
  • Now the door is tied to the key and could be opened and closed with it.
  • You can make more than one key for a door - just make another key with the same combination.

Windows

A window frame is built first. To add glass, click the window frame with 3 glass sheets.

Hover the mouse cursor over the images below to see the material cost and additional details.

window.png
Wood
window_medieval.png
Medieval
window_shoji.png
Shoji
window_bamboo.png
Bamboo
window_stone.png
Stone
window_stone_full.png
Full stone
window_villa.png
Villa
window_villa_full.png
Full villa
window_red_earth_full.png
Full red earth
window_sumerian.png
Sumerian
window_sandstone.png
Sandstone
window_sandstone_full.png
Full sandst.
window_brick.png
Brick
window_brick_full.png
Full brick

Fences, barricades and barriers

Fences
The appearance of the primitive wood and picket wood fences is slightly random and may differ from the icons below.

fence_woodWE.png
W,E
fence_woodN.png
N
fence_woodS.png
S
fence_picketWE.png
W,E
fence_picketN.png
N
fence_picketS.png
S
fence_palisadeW.png
W
fence_palisadeE.png
E
fence_palisadeN.png
N
fence_palisadeS.png
S
fence_ironW.png
W
fence_ironE.png
E
fence_ironNS.png
N,S
fence_chainlinkWE.png
W,E
fence_chainlinkNS.png
N,S
Primitive wood
Picket wood
Wood palisade
Iron fence
Chainlink fence

fence_wood_bars.png
All
fence_steel_bars.png
All
Wood jail bars
Steel jail bars

Barricades
Dirt and snow - take a pile of respective material in your hand and click one of the tiles next to the tile you are standing on. This will start building a barricade at the adjacent tile. Add 3 more piles to finish it.

Rock - crafted with 3 stone.

Sandbag - make empty sandbags with Cloth and fill them with sand piles, then build the barricade like a dirt/snow one.

All barricades could be dismantled by clicking them with an empty hand.

Barricades provide some protection from ranged attacks when you stand right next to and behind them.

barricade_dirtW.png
W
barricade_dirtE.png
E
barricade_dirtN.png
N
barricade_dirtS.png
S
barricade_snowW.png
W
barricade_snowE.png
E
barricade_snowN.png
N
barricade_snowS.png
S
barricade_rockW.png
W
barricade_rockE.png
E
barricade_rockN.png
N
barricade_rockS.png
S
Dirt
Snow
Rock

barricade_sandbagW.png
W
barricade_sandbagE.png
E
barricade_sandbagN.png
N
barricade_sandbagS.png
S
Sandbag

Barriers
Barbwire - make barbwire rolls with iron ingots, then build the barrier with the rolls themselves. Could be cut with the wirecutters.

Jersey barrier - made with 3 stone.

fence_barbwireW.png
W
fence_barbwireE.png
E
fence_barbwireN.png
N
fence_barbwireS.png
S
barrier_jerseyW.png
W
barrier_jerseyE.png
E
barrier_jerseyN.png
N
barrier_jerseyS.png
S
Barbwire
Jersey barrier

Fortifications

Lighting

Machinery

The steel embodiment of Progress.

Engines

The mechanisms that extract and convert the energy contained in various fuels.

Engines could be used dually - as a vehicle engine or as an electric generator. Every type of engine has several key parameters that remain constant, but, for practical purposes, only one key parameter could be taken into account:

Power per 1 litre (1000 cm3) - the power produced by a given type of engine per every 1000 cc of its size. This is the meaning behind the number in an engine's description. For the game mechanic purposes, the value of the engine power is doubled when an engine is installed on a modular vehicle.

The power affects how many pieces of machinery could be powered by an engine if used as a generator, or, if used as a vehicle engine, the maximum weight it could carry.

Engine as a generator
To supply various devices with electricity, the engine has to be connected to them with wires (cables). See the Wiring section for more details.

Construction

To construct any engine, save for the steam engine (which also does not need a fuel tank), you will need the engine maker (made with 5 iron ingots).

  • Have the engine maker in your active hand and a stack of steel sheets in the other hand.
  • Click the engine maker, or press Ctrl-Z or Z in the hotkeys mode.
  • Choose the engine type. Note that different engines need various amounts of steel per 1000 cc.
  • Enter the size of the engine to build.
  • Build a fuel tank with steel sheets, take it in hand and connect it to the engine by clicking. To remove a fuel tank, right-click the engine and choose the "Remove fuel tank" command.
engine_iron_furnace.png engine_steam.png
Iron furnace/Steam engine

Power: 45
Fuel (iron furnace): wood, branches, coal, charcoal, flammable cloth and wooden items
Available at 95 Industrial research. Made with 15 steel sheets (engine), plus 15 iron ingots (furnace). This engine requires an external combustion source, and that is the function of the iron furnace.
Build both the furnace and the engine, and place them next to each other, in neighbouring tiles. Add fuel to the furnace and click the furnace to light the fire. Now click the steam engine to start it. As long as the furnace has fire burning and remains next to the engine, the engine will keep working.

engine_hotbulb.png
Hot bulb engine

Power: 66
Fuel: oil, gasoline, diesel, biodiesel, ethanol, olive oil

engine_diesel.png
Diesel engine

Power: 80
Fuel: diesel

engine_gasoline.png
Gasoline 4-stroke engine

Power: 100
Fuel: gasoline

Refinery

There are two kinds of refinery - petroleum and biofuel.

refinery.png
Refinery

Petroleum refinery
Production rate: every 10 units of raw petroleum => 8 units of gasoline or 7 units of diesel per 1 minute
Made with 22 steel sheets. Used to distill crude oil into gasoline and diesel.
Biofuel refinery
Made with 18 steel sheets. Used to produce ethanol from alcoholic beverages (the stronger, the more efficient) and biofuel from olive oil.

Operation

  • Construct and wire the refinery.
  • Place an empty barrel inside the refinery.
  • Fill the refinery with the respective raw substance (maximum volume is 300 units).
  • Right-click the refinery and choose the product via the "Set output" command.
  • Click the refinery to start it.
  • Wait till the product is ready. Click the refinery again to shut it down.
  • Right-click the refinery and remove the barrel with the product with the "Remove barrel" command.

Bakelizer

bakelizer.png
Bakelizer

Production rate: every 5 units of raw petroleum => 1 plastic sheet per 1 minute
Made with 18 steel sheets. Used to produce Plastics from raw petroleum.

Operation

  • Construct and wire the bakelizer.
  • Fill the bakelizer with raw petroleum.
  • Click the bakelizer to start it.
  • Wait till the product is ready. You can examine the bakelizer to check the current amounts of petroleum and plastics.
  • Right-click the bakelizer and remove the produced plastics with the "Remove plastic" command.
  • Click the bakelizer again to shut it down.

Wiring

The wonderful world of wires!

Once you have a roaring power generator, it is time for electricity to spring forth and animate the silent apparatus, to spread across the world and become its galvanic soul. Here is the process of laying electrical cables.

wiring1.png

wiring2.png

wiring3.png

wiring4.png

1 2 3 4
1. Make some cables with copper, 1 ingot per every 10 meters of cable (1 m - 1 tile). Stand in one place to make the cable in a single coil, which could be up to 50 m in length.
2. Lay the cable on the ground by clicking it in your active hand, pressing Ctrl-Z or Z in the hotkeys mode.
  • The cable is placed horizontally when you are facing West or East, and vertically, if facing North or South. Cables that cross on a single tile are automatically connected upon placement.
  • If you are placing cables over some kind of floor, the cables are automatically placed under the floor tiles and concealed from view. You can make them visible by right-clicking the floor tile and selecting the "Under/over covers" command for the cable.
  • You can cut and remove cables with the knife.
3. Connect the machinery (you may need to secure it with the wrench first, in which case there will be a message). Stand close to it and click it with the cable - you will see a message. Do not place cables under the machinery beforehand, it will remain unconnected. Remember to place another wire at the tile you are standing on.
4. Fire up the generator! Should a new piece of machinery be connected to the existing network, the generator must be restarted to power the new element.

Vehicles

Modular ships


Rafts and outriggers do not befit a true naval power, so when your nation has its eye on distant shores, it may be just the time to open shipyards and commission a man-of-war or two.

Shipyard considerations
While selecting a place for shipbuilding, keep in mind the following:

  • The maximum size of a ship is 5x5 tiles. Larger ones will not function properly due to technical reasons.
  • A ship has to be of rectangular shape.
  • A ship is facing North by default.
  • A ship must be built on water tiles, otherwise it won't move.
  • The flooded trenches are navigable and could be traversed on a ship. You can dig a single wide trench next to a body of water and build a ship inside the trench. You could also dig a trench around the ship to allow more space for maneuvering.

Shipbuilding

ship1.png

ship2.png

ship3.png

ship4.png

1 2 3 4

You can fix the walls and frames and the mast in place with the wrench to avoid pushing them on accident, but it is not necessary.

  1. Build a wood ship frame with wood logs. The frame on the picture is 5x3 tiles.
  2. Click ship frame tiles with wood logs to place walls and windows. Enter the desired thickness for every wall in millimeters.
    • Wall (W) - just a wooden impassable wall. Examples of walls are in the middle and at the bow of the ship on the picture.
    • Crenelated wall (CW) - a wall with a doorway that could be used to enter or leave the ship. Examples of crenelated walls are on the left and right side of the ship on the picture, two on each side, closer to the bow and the stern.
    • Window (Wi) - just a cosmetic option. On the picture, there is a single window at the bow and three at the stern.
  3. Build a ship rudder control and a mast (one is enough for now) with wood logs. Their location is not important. Make a small sail with 15 lengths of cloth and place it on the mast.
    • The mast is actually larger than 1 tile, so its positioning is a bit quirky. See the picture below - this is how the mast is built when facing North:
    ship31.png
  4. Build a ship rudder axis at the top left corner of the ship. There are two axes, but for now you can always select a regular axis with 2500 carried weight. Click the axis to finish building the ship.
ship_steel.png
  • A ship frame could also be built with steel instead of wood in later ages. Ship rudder axis has to be built with wood, though.
  • Also in later ages, a motor ship could be built to break free of the tyranny of the wind. Place an engine with a fuel tank on the ship frame instead of a mast.
    • A motor ship with an engine is sensitive to the weight it carries, so the engine must produce enough power. An engine the size of 12000-15000 cc should be adequate for almost any ship.

Modular tanks


Indispensable political instruments in later ages, perfectly suited for settling disputes and establishing accord on all fronts.

Tank driving is covered in the Guide to Tanks.

Limitations

  • The maximum size of a tank is 5x5 tiles. Larger ones will not function properly due to technical reasons.
  • A tank has to be of rectangular shape.
  • A tank is facing North by default.

tank1.png

tank2_l.png

tank3.png

tank4.png

1 2 3 4

tank5_l.png

tank6_l.png

tank7.png

tank8.png

5 6 7 8

Everything inside the tank, except for the tank tracks and the vehicle axis, could be placed anywhere.

You can fix the walls and frames and the tank cannon in place with the wrench to avoid pushing them on accident, but it is not necessary.

  1. Build a steel vehicle frame with steel sheets. The frame on the picture is 3x4 tiles.
  2. Click vehicle frame tiles with steel sheets to place walls and doors. Enter the desired armour thickness in millimeters.
    • Armoured Front (AF) - stronger than the regular wall.
    • Wall (W) - a steel impassable wall.
    • Door (D) - used to enter or exit the vehicle. Could be locked with a key.
  3. Place tank tracks inside the walls and on the frame itself. Face North to build tracks like those in the front, or South to build them like those in the back.
  4. Construct an engine with a fuel tank.
    • It is important to make an engine of an appropriate size that produces enough power to carry a tank and its load. A weak engine will not be able to move the weight of a tank. You can check engine's maximum power by examining the engine. For instance, the weight of the tank built here is approximately 650 without any crew or shells. You can check the current weight by examining the steel frame inside the tank ("floor") once its construction has been finished.
    • As a rule of thumb, an engine of 8000-10000 cc should be more than enough for a medium-sized tank.
  5. Place the tank cannon (enter the desired caliber) and the seats: D - driver, C - commander, L - loader, G - gunner.
  6. Build a heavy vehicle axis at the top left corner. Click the axis to select a colour palette and a name for the tank.
  7. Admire the interior of the death machine you have created (place a shell rack, the one beside the fuel tank, to keep things organized)...
  8. ... and the exterior.

Repairs

  • Broken tank tracks could be repaired with the welding tool (made with steel.)