Civilizations and Nomads

From Civ13 Wiki
"I'm cold and starving, WHAT DO I DO!?" - A confused player

What is Civilizations Mode?

Civilizations mode is a roleplay-focused mode in which players are divided in up to 6 pre-determined factions, depending on the player-count.

There is no predetermined goal.

What will each civilization desire? Military power? World domination? Scholars with advanced technology? Mass resource output and production? Commerce and trade? Raiding? It's up to you or your leaders to decide!

What is Nomads Mode?

Nomads mode is a subtype of the Civilization 13 mode.

In Nomads Mode, everyone spawns without any pre-determined factions, with only a knife and basic clothing.

You can stay factionless (a nomad), create your own or be invited to one.

However, research points can only be collected if you have a faction.

Becoming Civilized

Perhaps you have noticed that your ability to craft things is a bit limited in comparison to other people, and you would like to make more. Perhaps you are finding surviving alone difficult. Perhaps you enjoy the company and roleplay opportunity that comes with engaging with other players. If those apply to you, then you should consider joining or starting a faction.

The benefits of joining or assembling a faction...

  • You gain access to that factions research levels, which equates to more things you can craft.
  • More opportunity to roleplay in a manner you want to. From becoming a towns blacksmith, simple farmer, village idiot, to village chieftain, diplomat, emperor, or anything you want to try and make happen.
  • Depending on the faction, you might have access to shared resources and facilities.
  • Safety in numbers. Raiders will think twice before attacking a city, whereas a loner is an easy target for burglars, thieves, pillagers, and robbers.


Factions are basically "teams". Everyone in the same faction shares the same research points, and everyone in the faction contributes to everyone else when they perform research.

But that also means that lazy people can take advantage of your technology and resources and not contribute a thing...

A small tight-knit group of workers that contribute is often better off than a large group of slackers that just consume.

Pick your members wisely! Or cunningly use them to your advantage....

Work smart, not hard!

As a Leader


  • Open the faction tab and click create a faction.
  • Creating a faction makes you the default leader.


  • You can invite people to your faction by getting close to them, right-clicking them, and selecting recruit from the menu.
  • You can leave a faction by clicking abandon
  • You cannot force someone to leave your faction; They have to select abandon themselves. How to get them to do that, is up to you...
  • You can make someone else the Leader by clicking transfer leadership while near your successor.

As a Member

  • You cannot ask to join a faction, you can only be recruited.
  • Only the leader can recruit.
  • If the leader dies, anyone in the faction can recruit
  • Anyone in the faction can become a new leader if the current one is dead, by clicking become leader



You will need to keep yourself in check, nourished and warm, to survive. Also all hail potatos, you can make them into juice and make em into fries.

Click your Thirst and Hunger icon on the right side (stomach icon) to know how you're doing.

Nourishment affects:

  • Movement speed
  • Healing speed


Thankfully, there are many ways to fill your stomach. Even an unga dunga can do it!


Feeling thirsty? Sip some water, milk, beer, tea, or anything liquid, really.

Just remember that only water from wells are clean; All other water needs to be boiled in copper or tin pots, or you risk getting a nasty surprise


Winter seasons can bring an icy chill that can seriously hurt and slow you down, or even kill you.

Keep an eye out on your temperature icon. If it's flashing blue with a white snowflake, you're freezing up!

Environments and Maps

The environment lives and breathes, and will be the single biggest factor that influences your life!

Each map has different seasons, from the standard 4, to only 2, each with their own peculiarities.

There is only one map for Civilizations mode. It will always be on the Temperate map.

There are four different maps for the Nomads game mode, set in four different biomes, detailed below.


This is the classic map, using the same map as the Civilizations map.

  • The map climate is temperate, with plenty of forests, rivers, overland mines, and farming space.
  • The northern part of the map contains most of the plains, while the southern part has most of the swamps and some beaches.
  • You may encounter mice, rabbits, bears, turkeys, cows, goats, snakes, deer, fish, frogs, leeches, horses, and alligators.
  • The round always starts in Spring.

It has four Seasons, and they will rotate every 30 minutes.

  • Spring: Amene temperatures, a little leftover snow from the winter. Sparse rains cause mud slowdowns. Snow starts melting.
  • Summer: Hot temperatures, no rain. Chance of heat-waves that evaporate all puddles. All snow melts. Wild animals respawn at a faster rate.
  • Fall: Cooler temperatures, sparse rain and occasional snowfall will slow you down.
  • Winter: Icy temperatures can kill you without a fur coat, some lakes and rivers freeze over, allowing you to walk on them. Constant snowfall slows you down, crops will not grow and animals won't respawn. Chance of blizzards that cause a whiteout, and can kill you even with fur coats. Have a shelter ready!


  • In this map, the whole area is a desert with some sparse water sources and farming plots.
  • Water management is important here, as is control of the rare farmable areas around rivers and swamps.
  • The round always starts in the Wet Season.

There are two seasons:

  • Dry Season: All the water sources dry up, has a chance of sandstorms, which impair vision, but cause no other ill-effects. Heat is intense and can harm you if you stay in the sun too long.
  • Wet Season: All water sources fill up, sandstorms die down. Wild animals respawn.
  • You may encounter mice, bears, goats, snakes, frogs, leeches, horses, camels, and alligators.

Ice Age

  • In this map, the whole area is covered in snow all year round. Resources (including wood, animals and minerals) are rare here, and snow can be used as a building material (as it wont melt during the Summer like in Temperate).
  • Permafrost prevents you from digging underground.
  • You may encounter wolves, deer, bears, penguins, goats, mammoths, and dogs.

There are two seasons:

  • Summer: Amene temperatures, some land melts, crops can grow. No chance of snowfall or blizzard. Wild animals respawn. Lasts a third of the time that Winter lasts.
  • Winter: Icy temperatures requiring coat, high chance of snowfall, chance of deadly blizzard. Crops stop growing, snow covers all land. Have a shelter ready or you probably won't survive until summer.


A dense tropical rainforest. It has two seasons, wet (where it rains all the time and rivers flood) and dry (where fertile floodplains are uncovered). You can only farm on the floodplains and during the dry season. Wildlife is deadly here! Stay away from panthers, mosquitoes (as they carry malaria) and ants (will eat your food). Crossing rivers without a bridge is considered unsafe - piranhas are abundant.


Jungle biome on West side, Desert biome on East side, separated by mineable mountains and a small patch of clear land filled with alligators.


Yet again, they done it, maybe because the god didn't get creative, or something else, anyway there is ocean between, desert below, Ice Age above, simple enough? Yet I understand why people thought the earth is flat.

Tundra : Russian, Ukrainian.


Temperate : German, Dutch.


Desert : Arabian, Hebrew


Jungle : Swahili, Zulu


A combined map with no oceans dividing the biomes, excluding mountain ranges.

Tundra: Russian.


Temperate: German.


Semi-Arid: Latin.


Desert: Arabian.


Savanah: Swahili.


Jungle: Japanese.


The world is teeming with wildlife. Most of them are pretty tame and easy prey, but steer clear of the big game unless you're a skilled hunter, otherwise you'll become minced meat yourself!

You want to avoid these, unless you're robust or need some pelts:

  • Bears (can provide fur)
  • Wolves (can provide fur)
  • Mammoths
  • Panthers & Jaguars
  • Snakes
  • Piranhas
  • Mosquitoes
  • Alligators


There are currently 5 diseases. Try not to catch them, they will make your day a whole lot more miserable. Especially in early game, when advanced medicine doesn't exist.


The rarest and the most lethal disease. If you have it, you will probably die.

  • Caught from eating raw mice. Or standing too long near one.
  • Transmits from person to person.
  • It can be spotted by the lumps on your skin and vomiting blood.


A deadly disease caused by parasites.

  • Transmitted by mosquitoes.
  • Does not transmit from person to person.
  • Will give you very high fevers with shivering and convulsions.
  • Untreated, it will give you brain damage from the fever, and possibly kill you.
  • Normally survivable without treatment, but won't give you immunity.
  • Damage can be greatly reduced by taking quinine (harvested from the Chinchona plant).


A disease caused by water-borne bacteria.

  • Caught by drinking straight from puddles or water tiles without boiling it first.
  • Cannot be transmitted in any way.
  • Will cause you to convulse and vomit. This will dehydrate you fast!
  • Vomiting will also cause you to lower the hunger level.
  • Dehydration will kill you without treatment.
  • Treatment is drinking plenty of water until the disease is gone. Any type of freshwater will do.
  • TIP: You can remove the risk of catching cholera by building a well on a puddle. Well water is pure.


Just a normal flu.

  • Caught randomly.
  • Easily transmitted from person to person. A single person can contaminate an entire village!
  • Will very probably not kill you, but can be an annoyance, causing blurred vision, blackouts, and fever.
  • Untreated flu might give you brain damage from high fever.
  • Manageable by eating and drinking until full, and resting (buckling to a bed).
  • Brain damage can be prevented by drinking plenty of tea until the fever subsides.


You've been covered with lice for days and now you feel sick.

  • throw up randomly
  • slightly transmittable fro person to person.
  • Untreated typhus will lead to your death
  • Treatment is through penicillin and tea.


Research is one of the most important aspects of Civilization and Nomads. It is with it that your faction can unlock new craftables and better equipment!

A small faction with advanced research and guns can usually topple the big group of unga dunga cavemen armed with bows and arrows.

There are currently 4 modes of research.

Research mode is voted at the lobby, before the game begins.

Remember, you need to create or join a faction to save research points!

Classic Research

The original research method! And the most tedious...

Use a Research Kit on Scientific Literature, Scientific Rock Slate, Scientific Books, or Bookcases.

You can make those with wood or stone.

The points you get depend on how advanced the person who wrote the literature was, and what is the subject of their writing.

TIP: If you are struggling with your own research, progressing slowly, it might be a good idea to see if any neighboring factions will let you study their bookcases! Buy, trade, and negotiate access to them to boost your research. Or fight them, rob them... Get creative! (within the rules)

Auto Research

As the name suggest, all factions in the world gain the same amount of points in all areas at the same rate, without doing anything.

Sit back and relax. Or go plan a war against that one guy who looked at you funny.

Just remember, if you can make guns, so can they...

Resource-Based Research

In this mode, you create a Research Bench with wood, place any items on it, and select a category to research.

This means that this mode rewards productivity and exploitation of natural resources. No slacking off!

Different items are worth different amounts.


No Research

In this mode, you're stuck in the epoch you started in, with all technology of that epoch unlocked.

Research mechanics won't yield any improvements.

Chad Mode

It started as a joke, now it's too late to go back...

Essentially it is No Research, but without any IC rules whatsoever.

Really. You can do anything you want, without any bwoinks. EXCEPT FOR ERP.

The Research Milestones

A list of the most important technology that you'll unlock, and at what research level.
This is just a list of major milestones - For the full list of craftables (over 700!) with all the costs and necessary research levels, check Full Crafting List.


* 8: forks, knives, spoons. copper coins, Copper hatchet & spear (requires 8 in Military too)
* 14: chair, wood chest, bookcase, target dummy
* 15: dice, bow
* 17: gold and silver hatchets and spears (requires 16 points in Military too)
* 18: coin pouch. floors, wood walls, doors
* 19: roman sandals, loom, pipe, mill, dehydrator, barrel, pen, foldable canopy
* 21: bronze hatchet, spear, shield, and battle axe (requires 16 points in Military too) | well
* 22: rolling pin, mop, drinking glass, small bottle
* 24: diamond hatchet and spear (requires 30 points in Military too)
* 25: anvil
* 25: comfy chair (requires 25 poins in Health too)
* 26: furnace
* 27: iron tools, spear and shield (requires 16 points in Military too)
* 28: lanterns, doors, keys, coffins
* 29: fortified walls
* 33: iron brazier, iron pot, table, oven
* 39: medieval leather shoes
* 41: coffin, wardrobe
* 43: gravestone
* 45: paper, violin
* 47: crosses
* 49: wine glass
* 50: steel hatchet and spear (requires 44 points in Military too)
* 52: printing press
* 55: black leather shoes, black leather boots, leather boots (requires 25 points in Health too)
* 85: gunpowder pouch, bandolier
* 90: bakelizer
* 95: canner, tin cans
* 96: Global Exchange
* 105: oil well
* 141: 2-way radio, portable radio
* 178: walkie-talkie radio


* 12: bone armor
* 14: wood shield
* 15: leather armor
* 21: bronze chest plate (requires 34 points in Industrial too) | wood sarissa, wood dory
* 32: mechanical trap
* 33: catapult, catapult projectiles, siege ladder (requires 24 points in Industrial too)
* 34: copper small sword (requires 18 points in Industrial too) | bronze small sword (requires 27 points in Industrial too)
* 39: pike, halberd (requires 33 points in Industrial too)
* 42: copper spadroon (requires 18 points in Industrial too) | bronze spadroon (requires 27 points in Industrial too)
* 46: telescope
* 49: Fire Lance, Stone Bullets
* 56: Hand Cannon
* 62: Arquebus
* 70: Matchlock Musket
* 80: iron bullets, cannon balls
* 79: cannon (requires 71 points in Industrial too)
* 94: cannon (requires 81 points in Industrial too)


* From 313 B.C.: Iron Xiphos, Iron Gladius. Ancient armors and helmets
* From 1013: Steel small sword, steel spadroon. Iron small sword, spadroon and longsword. Medieval armors and helmets
* From 1713: Steel Swords. Iron swords. Flintlock Muskets.
* From 1873: Lever-Action Rifles, Single-Action Revolvers.


* From 1903: Bolt Actions, Revolvers, Small semi-auto guns (pistols)
* From 1943: Full-Auto Guns, Semi-Auto Rifles
* From 1969: Selective-Fire Guns


* 15: ancient clothing
* 18: wood peglegs, wood feet
* 19: bandages
* 23: cigars & cigarettes
* 24: teapot, teacup (requires 49 points in Industrial too)
* 25: ancient hats
* 26: bronze surgery tools (requires 18 points in Industrial too)
* 28: bedsheets
* 29: opium
* 38: medieval clothing
* 43: burn kit
* 44: splints (requires 35 points in Industrial too)
* 48: doctor handbook (requires 33 poins in Industrial too)
* 51: operating table (requires 25 points in Industrial too)
* 52: 1713's hats
* 55: retractor, bone saw, scalpel, bone setter. (requires 35 points in Industrial too)
* 56: trauma kit
* 57: jackets and vests
* 59: renaissance clothing
* 67: cautery, hemostat (requires 35 points in Industrial too)
* 79: colonial clothing, colonial coats
* 89: Industrial Jackets & Vests
* 98: Industrial Hats & Clothes
* 109: Modern Hats
* 112: Modern Jackets, Vests & Outfits
* 130: custom camo uniform
* 145: NBC suits and hoods

Starter Guide

Spawning in

  • When you spawn, you will be told the languages you know. Your appearance and language will be determined by your spawn location.
  • Your hunger and thirst levels will both be at 50%.
  • You start out with nothing your first priority will be to gather a flint axe to make one grab intent a rock and click on it you should be able to gather some flint. Hit the flint on the rock until its sharp (via left clicking the rock you got it from with the flint). Now go to a tree and click it on harm intent. This will pull a branch from the tree and place it on the ground. Grab intent the branch to clear the leaves, then harm intent to pull out the twigs. Use the flint on the stick to sharpen it then again to craft yourself a trusty flint axe.
  • If it's winter season or Ice Age map, you also spawn with a fur coat. Losing this will mean cold and miserable death in the icy outdoors.

Staying Alive

  • Hunger and thirst affect your movement speed and healing rates.
  • Being slow makes you easy prey for predators, criminals, and cannibals.
  • Being malnourished also makes it easier to catch disease and increase your healing time.
  • Letting either hunger or thirst reach 0% will cause your body to start shutting down, until your inevitable death.
  • Cold can kill. Being caught in a blizzard or winter without proper protection is a very easy way to die.

Crafting Basics

You'll need wood to make things to eat and drink.

  • Hit a tree with your flint hatchet and it will cut it down after a delay.
  • Get the wood and use it in the active hand to open a crafting menu.

The same mechanic for opening crafting menu applies to all materials. Activate in hand to open the crafting menu.


The easiest way to get food early on is by killing animals and eating the meat after cooking it.

  • Find an animal and kill it with the knife, preferably one that doesn't have fangs, claws, tusks, or poison. Stay away from bears, alligators, wolves, snakes, and mammoths.
  • Use your knife on it with harm intent to butcher it.
  • Raw meat causes food poisoning. You'll want to cook it, stew it or dry it first, dew it, but if you're starving, food poisoning is the least of your worries.
  • To cook meat, place it on a campfire.
    • You can make one with wood logs.
      • You can also use an oven.
  • To dry meat, cut the raw steak into raw cutlets, then place them on a dehydrator and wait.
    • Dehydrators are made of wood, but you need some research levels.
  • To stew meat, place the raw steak into the cooking pot after filling it with water, and wait.
    • Cooking pots are made with iron ingots, but again, it requires research levels to make.


The easiest way to quench your thirst early on is by drinking water or milk, though other liquids like tea can also be used.


You can get water from puddles, any water tiles, or wells.

  • To drink, you need to make a mug from wood or drinking glass from glass.
  • Wells have disease-free freshwater. You can build them over a puddle by using with stone....if your faction has the research levels required....
  • "Raw" water needs to be boiled to be 100% safe. Otherwise, you have a chance of catching cholera. Though if you're dying, raw water will be a risk you'll have to take.
  • To boil water, make a pot from tin or copper ingots.
  • Intermission: MINING BASICS : You'll need wood and bone for this. Go gather them.
    • Make a tool handle from wood.
    • Hold it in the off-hand.
    • Activate some bone in your active-hand.
    • Make a pickaxe.
    • Grab the copper or tin ores and smelt them into ingots in a campfire.
    • Use the ingots in-hand to craft a pot.
  • Fill the pot with water, place it on campfire or oven, turn it on, and wait for it to finish boiling.
  • Water is then safe to drink. Pour it in your mug or glass and drink.
  • Find a cow, sheep ewe, or goat ewe.
  • Make a bucket from wood.
  • Use the bucket on help intent on the animal of choice to gather milk.
  • Pour the milk into the mug or glass and drink.
  • You don't have to boil milk.

Milk is regenerated in the animals over time, so keep them alive, and you'll never go thirsty.

Surviving the Winter

Being caught in the winter without protection will kill you. And even with a fur coat, a blizzard will make short work of you.

Fur Clothing

Fur clothing can keep you warm in the winter, but won't keep you from dying you're caught in a blizzard.

You can make fur clothing by skinning large furry animals like bears and wolves. Yes, you can finally skin furries with no repercussions.

  • Kill a bear or wolf.
  • Skin the animal by using the knife on grab intent.
  • Collect the pelts and craft a fur coat (and fur boots, if you don't want to freeze your feet).

Shelter can save you from even the toughest of conditions.

Any roofed area is considered a shelter.

  • Caves: There's a reason that stone-age men were called cavemen. Look for entrances in rocks. If it has a roof, it will be darker inside. That means it will keep snow, cold, and rain out. The easiest way of surviving inclement weather. Make sure that no bears live in the cave, though...
  • Tunnels / "Mines": You can dig into the underground for shelter! All you need is to use a shovel in your active hand. To craft one, you'll need to make a tool handle from wood planks, and have bone available. With the tool handle in the off-hand, activate bone in the active hand.
  • Building a Roof: Target your inner Bob the Builder and build your own roof. You'll need wood planks.
    • Build walls or roof supports to prop the ceiling up.
    • Build a roof builder, hold it, and activate it in hand while facing the tile above which you want to build.
    • You can also build walls with dirt or snow by using the shovel directly on the ground. Just use the dirt or snow piles in your active hand, then add additional material directly to the wall.

Night Time

You'll need a light source to see in the night and in dark indoor areas.

The basic source of light is the torch.

  • Gather some wood.
  • Craft a torch in the Kitchen & Other submenu
  • An alternative to the torch is a tiki torch it burns for longer and provides larger source of light

Torches will last for 5 minutes and then burn out.

  • you can also make lanterns with iron in the tool category lanterns require fuel any form of liquid fuel will do.

For a more permanent light source, you can build braziers from stone. You can fuel it with any organic matter like wood or clothing, simply use items on the brazier on help intent.

  • In later epochs you will be able to craft lights from glass and power them up get glass and go the the electricity category face the direction you would like the light to face and build it to power lights click on the light frame with a cable coil and connect it to a power generator.